This article will guide you how we can connect to Adobe Flash Media Server Application using Adobe Flash 8 or Adobe Flash MX 2004 Professional. To connect to remote servers using Flash, NetConnection class is used. For more information on NetConnection Class you can go through Action Script NetConnection Class
Flash Media Server uses RTMP(Real Time Messaging Protocol) for communicating with the Client Flash Application.
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Unlike progressive playing mp3 file from internet streaming mp3 is somewhat different. This article will discuss on streaming Mp3 files using Flash Media Server.
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In Web2.0 arena we frequently use Adobe Flash Movie and JavaScript in our web page. We often has the requirement to pass data to the Adobe Flash movie at runtime. This can be achieve through communication between JavaScript and adobe flash swf move. “setVariable” is a method available in javascript that is responsible for passing data from JavaScript to Adobe Flash SWF movie.
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Macromedia Flash has a special class called LocalConnection that allows you to communicate between swf that resides on the same client machine and on the same domain but are performing different operation. This is useful in a scenario where you want to pass data from one swf to another without using JavaScript.
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MovieClipLoader Class provides you with a rich set of methods that allows you to load an external JPG image/swf on a MovieClip.
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MovieClipLoader Class provides you with a rich set of methods that allows you to load an external JPEG image/Swf on a movieclip.
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Streaming media refers to the ability of a media file to play as it downloads. There are two types of streaming viz RTSP (Real Time Streaming Protocol) and HTTP. Both methods plays the media as the file downloads. The method you use depends on your streaming requirements.
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The MovieClipLoader class allows you to load External SWF and .JPG images inside your Flash Swf File. But this class comes with a small bug that it remains in the computer memory once it is loaded.
Because of staying inside the memory the onLoadInit listener does not get fired because it is already fired.
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