Recording live microphone audio content is one of the great feature provided by Flash Media Server. This articles will guide you on how we can record Microphone Audio at runtime using Adobe Flash Media Server.
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Shared Objects can be said as cookie for Flash Environment. Shared Objects are responsible for storing temporary information which can be accessible to the whole flash application. In Flash Media Server Environment, shared objects can be useful for making Chat or MultiPlayer Games Application. This article will show how we can make and store data inside Shared Objects using Adobe Flash Media Server.
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Unlike progressive playing FLV file from internet streaming FLV is somewhat different. This article will discuss on streaming FLV files using Adobe Flash Media Server.
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This article will guide you how we can connect to Adobe Flash Media Server Application using Adobe Flash 8 or Adobe Flash MX 2004 Professional. To connect to remote servers using Flash, NetConnection class is used. For more information on NetConnection Class you can go through Action Script NetConnection Class
Flash Media Server uses RTMP(Real Time Messaging Protocol) for communicating with the Client Flash Application.
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Unlike progressive playing mp3 file from internet streaming mp3 is somewhat different. This article will discuss on streaming Mp3 files using Flash Media Server.
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In Web2.0 arena we frequently use Adobe Flash Movie and JavaScript in our web page. We often has the requirement to pass data to the Adobe Flash movie at runtime. This can be achieve through communication between JavaScript and adobe flash swf move. “setVariable” is a method available in javascript that is responsible for passing data from JavaScript to Adobe Flash SWF movie.
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Macromedia Flash Media Server(FMS) allows you to stream Audio/Video over the internet. Apart from streaming you can design communication application like Private Chat, Chatter Box, Video Messaging, Multiplayer Games and Multiple Chat Environment.
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Macromedia Flash has a special class called LocalConnection that allows you to communicate between swf that resides on the same client machine and on the same domain but are performing different operation. This is useful in a scenario where you want to pass data from one swf to another without using JavaScript.
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